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This tutorial explains how to set up your computer and create an environment for compiling the VST 3 audio plug-in examples provided with the VST 3 SDK. These include plug-ins like simple DSP effects (Gain, compressor, delay, ...), synths instruments and some plug-ins showing how to handle some specific VST 3 features (Note Expression, Program Change, channel info context, ...).
They can be loaded into VST 3 hosts like Cubase, WaveLab, ...
For downloading the SDK, see this section "How to set up my system for VST 3".
Download cmake from: https://cmake.org/download/ or use a package manager for your OS.
- Create a folder for the build and move to this folder (using cd):
mkdir build cd build
- Generate the solution/projects: specify the path to the project where CMakeLists.txt is located:
cmake -GXcode ../vst3sdk
Without XCode (here debug variant):
cmake -DCMAKE_BUILD_TYPE=Debug ../
- Build the plug-in (you can use XCode too):
xcodebuild (or alternatively for example for release) cmake --build . --config Release