VSTGUI
4.10
Graphical User Interface Framework not only for VST plugins
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Animation Finished Message Object. More...
Public Member Functions | |
FinishedMessage (CView *view, const std::string &name, IAnimationTarget *target) | |
CView * | getView () const |
IdStringPtr | getName () const |
IAnimationTarget * | getTarget () const |
CBaseObject * | newCopy () const override |
Public Member Functions inherited from CBaseObject | |
CBaseObject ()=default | |
~CBaseObject () noexceptoverride=default | |
CBaseObject (const CBaseObject &) | |
CBaseObject & | operator= (const CBaseObject &) |
virtual CMessageResult | notify ([[maybe_unused]] CBaseObject *sender,[[maybe_unused]] IdStringPtr message) |
Public Member Functions inherited from ReferenceCounted< T > | |
ReferenceCounted ()=default | |
virtual | ~ReferenceCounted () noexcept=default |
ReferenceCounted (const ReferenceCounted &) | |
ReferenceCounted & | operator= (const ReferenceCounted &) |
void | forget () override |
decrease refcount and delete object if refcount == 0 | |
void | remember () override |
increase refcount | |
virtual int32_t | getNbReference () const |
get refcount | |
Protected Attributes | |
CView * | view |
const std::string & | name |
IAnimationTarget * | target |
Animation Finished Message Object.
The FinishedMessage will be sent to the notificationObject when the animation has finished
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