VSTGUI  4.10
Graphical User Interface Framework not only for VST plugins
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VSTGUI::PixelBuffer::Private Namespace Reference

Functions

template<int8_t bs1, int8_t bs2, int8_t bs3, int8_t bs4>
uint32_t shuffle (uint32_t input)
 
template<Format SourceFormat, Format DestinationFormat>
void convert (uint8_t *buffer, uint32_t bytesPerRow, uint32_t width, uint32_t height)
 

Function Documentation

void VSTGUI::PixelBuffer::Private::convert ( uint8_t *  buffer,
uint32_t  bytesPerRow,
uint32_t  width,
uint32_t  height 
)
inline
uint32_t VSTGUI::PixelBuffer::Private::shuffle ( uint32_t  input)
inline