VST 3 SDK VST 3.7
SDK for developing VST plug-in
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#include <ump.h>
Public Types | |
enum class | Status { Reserved = 0xf0 , MIDITimeCode = 0xf1 , SongPositionPointer = 0xf2 , SongSelect = 0xf3 , Reserved2 = 0xf4 , Reserved3 = 0xf5 , TuneRequest = 0xf6 , Reserved4 = 0xf7 , TimingClock = 0xf8 , Reserved5 = 0xf9 , Start = 0xfa , Continue = 0xfb , Stop = 0xfc , Reserved6 = 0xfd , ActiveSensing = 0xfe , Reset = 0xff } |
Public Member Functions | |
__inline__ | __attribute__ ((__always_inline__)) const expr Status status() const |
Public Member Functions inherited from UMPMessage | |
__inline__ | __attribute__ ((__always_inline__)) const expr MessageType type() const |
__inline__ | __attribute__ ((__always_inline__)) const expr size_t messageWordCount() const |
__inline__ | __attribute__ ((__always_inline__)) const expr uint8_t group() const |
__inline__ | __attribute__ ((__always_inline__)) const expr uint8_t byte3_7bits() const |
__inline__ | __attribute__ ((__always_inline__)) const expr uint8_t byte4_7bits() const |
__inline__ | __attribute__ ((__always_inline__)) const expr uint8_t byte1() const |
__inline__ | __attribute__ ((__always_inline__)) const expr uint8_t byte2() const |
__inline__ | __attribute__ ((__always_inline__)) const expr uint8_t byte3() const |
__inline__ | __attribute__ ((__always_inline__)) const expr uint8_t byte4() const |
Additional Inherited Members | |
Public Attributes inherited from UMPMessage | |
uint32_t | data |
Protected Member Functions inherited from UMPMessage | |
template<typename T , size_t pos, size_t bits> | |
__inline__ | __attribute__ ((__always_inline__)) const expr T bitMask() const |
template<typename T , size_t pos, size_t bits> | |
__inline__ | __attribute__ ((__always_inline__)) const expr T value(T data) const |
Static Protected Attributes inherited from UMPMessage | |
static constexpr std::array | wordCounts |
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strong |
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inline |