RGBA Color structure.
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#include <ccolor.h>
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uint8_t | red {255} |
| red component [0..255]
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uint8_t | green {255} |
| green component [0..255]
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uint8_t | blue {255} |
| blue component [0..255]
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uint8_t | alpha {255} |
| alpha component [0..255]
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void | toHSV (double &hue, double &saturation, double &value) const |
| convert to hue, saturation and value
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void | fromHSV (double hue, double saturation, double value) |
| convert from hue, saturation and value
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void | toHSL (double &hue, double &saturation, double &lightness) const |
| convert to hue, saturation and lightness
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void | fromHSL (double hue, double saturation, double lightness) |
| convert from hue, saturation and lightness
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constexpr uint8_t | getLuma () const |
| get the luma of the color
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uint8_t | getLightness () const |
| get the lightness of the color
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template<typename T> |
constexpr T | normRed () const |
| get the normalized red value
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template<typename T> |
constexpr T | normGreen () const |
| get the normalized green value
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template<typename T> |
constexpr T | normBlue () const |
| get the normalized blue value
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template<typename T> |
constexpr T | normAlpha () const |
| get the normalized alpha value
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template<typename T> |
void | setNormRed (T v) |
| set the red value normalized
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template<typename T> |
void | setNormGreen (T v) |
| set the green value normalized
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template<typename T> |
void | setNormBlue (T v) |
| set the blue value normalized
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template<typename T> |
void | setNormAlpha (T v) |
| set the alpha value normalized
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bool | fromString (UTF8StringPtr str) |
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UTF8String | toString () const |
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static bool | isColorRepresentation (UTF8StringPtr str) |
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◆ CColor() [1/3]
◆ CColor() [2/3]
CColor |
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uint8_t | red, |
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uint8_t | green, |
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uint8_t | blue, |
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uint8_t | alpha = 255 ) |
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inlineconstexpr |
◆ CColor() [3/3]
◆ fromHSL()
void fromHSL |
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double | hue, |
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double | saturation, |
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double | lightness ) |
convert from hue, saturation and lightness
- Parameters
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hue | in degree [0..360] |
saturation | normalized [0..1] |
lightness | normalized [0..1] |
◆ fromHSV()
void fromHSV |
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double | hue, |
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double | saturation, |
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double | value ) |
convert from hue, saturation and value
- Parameters
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hue | in degree [0..360] |
saturation | normalized [0..1] |
value | normalized [0..1] |
◆ fromString()
◆ getLightness()
uint8_t getLightness |
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const |
get the lightness of the color
◆ getLuma()
uint8_t getLuma |
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const |
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inlineconstexpr |
get the luma of the color
◆ isColorRepresentation()
◆ normAlpha()
get the normalized alpha value
◆ normBlue()
get the normalized blue value
◆ normGreen()
get the normalized green value
◆ normRed()
get the normalized red value
◆ operator!=()
bool operator!= |
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const CColor & | other | ) |
const |
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inline |
◆ operator()()
CColor & operator() |
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uint8_t | _red, |
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uint8_t | _green, |
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uint8_t | _blue, |
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uint8_t | _alpha ) |
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inline |
◆ operator=()
◆ operator==()
bool operator== |
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const CColor & | other | ) |
const |
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inline |
◆ setNormAlpha()
set the alpha value normalized
◆ setNormBlue()
set the blue value normalized
◆ setNormGreen()
set the green value normalized
◆ setNormRed()
set the red value normalized
◆ toHSL()
void toHSL |
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double & | hue, |
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double & | saturation, |
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double & | lightness ) const |
convert to hue, saturation and lightness
- Parameters
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hue | in degree [0..360] |
saturation | normalized [0..1] |
lightness | normalized [0..1] |
◆ toHSV()
void toHSV |
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double & | hue, |
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double & | saturation, |
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double & | value ) const |
convert to hue, saturation and value
- Parameters
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hue | in degree [0..360] |
saturation | normalized [0..1] |
value | normalized [0..1] |
◆ toString()
◆ alpha
◆ blue
◆ green
◆ red
The documentation for this struct was generated from the following files: