VST 3 Interfaces VST 3.7
SDK for developing VST plug-in
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INoteExpressionPhysicalUIMapping Class Referenceabstract

Extended plug-in interface IEditController for note expression event support: Vst::INoteExpressionPhysicalUIMapping. More...

#include <ivstphysicalui.h>

+ Inheritance diagram for INoteExpressionPhysicalUIMapping:

Public Member Functions

virtual tresult getPhysicalUIMapping (int32 busIndex, int16 channel, PhysicalUIMapList &list)=0
 Fills the list of mapped [physical UI (in) - note expression (out)] for a given bus index and channel.
 
- Public Member Functions inherited from FUnknown
virtual tresult queryInterface (const TUID _iid, void **obj)=0
 
virtual uint32 addRef ()=0
 
virtual uint32 release ()=0
 

Static Public Attributes

static const FUID iid
 
- Static Public Attributes inherited from FUnknown
static const FUID iid
 

Detailed Description

Extended plug-in interface IEditController for note expression event support: Vst::INoteExpressionPhysicalUIMapping.

With this plug-in interface, the host can retrieve the preferred physical mapping associated to note expression supported by the plug-in. When the mapping changes (for example when switching presets) the plug-in needs to inform the host about it via restartComponent (kNoteExpressionChanged).

Example

//------------------------------------------------------------------------
// here an example of how a VST3 plug-in could support this INoteExpressionPhysicalUIMapping interface.
// we need to define somewhere the iids:
//in MyController class declaration
{
// ...
//--- INoteExpressionPhysicalUIMapping ---------------------------------
tresult PLUGIN_API getPhysicalUIMapping (int32 busIndex, int16 channel, PhysicalUIMapList& list) SMTG_OVERRIDE;
// ...
OBJ_METHODS (MyController, Vst::EditController)
DEFINE_INTERFACES
// ...
END_DEFINE_INTERFACES (Vst::EditController)
//...
}
// In mycontroller.cpp
namespace Steinberg {
namespace Vst {
}
}
//------------------------------------------------------------------------
tresult PLUGIN_API MyController::getPhysicalUIMapping (int32 busIndex, int16 channel, PhysicalUIMapList& list)
{
if (busIndex == 0 && channel == 0)
{
for (uint32 i = 0; i < list.count; ++i)
{
NoteExpressionTypeID type = kInvalidTypeID;
if (kPUIXMovement == list.map[i].physicalUITypeID)
list.map[i].noteExpressionTypeID = kCustomStart + 1;
else if (kPUIYMovement == list.map[i].physicalUITypeID)
list.map[i].noteExpressionTypeID = kCustomStart + 2;
}
return kResultTrue;
}
return kResultFalse;
}
Extended plug-in interface IEditController for note expression event support: Vst::INoteExpressionPhy...
Definition ivstphysicalui.h:149
virtual tresult getPhysicalUIMapping(int32 busIndex, int16 channel, PhysicalUIMapList &list)=0
Fills the list of mapped [physical UI (in) - note expression (out)] for a given bus index and channel...
#define SMTG_OVERRIDE
#define DEF_CLASS_IID(ClassName)
All VST specific interfaces are located in Vst namespace.
int32 tresult
int16_t int16
int32_t int32
PhysicalUIMapList describes a list of PhysicalUIMap.
Definition ivstphysicalui.h:77

Member Function Documentation

◆ getPhysicalUIMapping()

virtual tresult getPhysicalUIMapping ( int32 busIndex,
int16 channel,
PhysicalUIMapList & list )
pure virtual

Fills the list of mapped [physical UI (in) - note expression (out)] for a given bus index and channel.

Note
[UI-thread & Connected]

Member Data Documentation

◆ iid

const FUID iid
static
Empty

Copyright © Steinberg Media Technologies GmbH. All Rights Reserved. This documentation is under this license.